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Celare|The world’s first cross-chain and anonymous solutions for all assets

Celare|The world’s first cross-chain and anonymous solutions for all assets

Celare, anonymize people’s digital assets
From the internet era to the birth of blockchain, it means that all data information, including assets, has realized the phased leap from the entire network sharing to anonymous communication.
Bitcoin was once considered as a secure cryptocurrency. However, the mainstream cryptocurrencies on the market always have the risk of privacy leakage, including bitcoin. That is to say, and bitcoin is not private.
But based on the greatness and geeks of human intelligence, blockchain networks with complete anonymity have been developed, such as Zcash, Dash, and XMR.
So is this the end of the story? Of course not.
https://preview.redd.it/79vgf5bsggn41.jpg?width=1580&format=pjpg&auto=webp&s=395e2f68e266dae435b0d348d1df94762386a4cb
People are surprised to find that these anonymous digital assets can genuinely realize the privacy protection of identity and transaction. And they want to share with more relatives and friends around so that this great discovery can be extended to the entire blockchain application. They faced multiple barriers across the asset chain.
If you need a Blockchain system with a privacy protection mechanism and smart contracts at the same time, the traditional blockchain solution is to make significant changes to the underlying protocol, which inevitably consumes more computing resources, thus affecting the efficiency of the chain.
The privacy protection of data information and assets is like the layer of wall tiles built between you and me, which breaks up the whole blockchain world and turns the global village back into the city-state tribe of the primitive society.
Celare, who proposes the world’s first full-asset cross-chain and anonymous solution, which not only realizes the value transfer between different blockchain networks but also guarantees the privacy security of users.

I. What is Celare?
Before introducing Celare, it’s necessary to share Polkadot — —
Polkadot is an exploration of cross-chain technology presented by the co-founder of Ethereum and funder of Parity Technologies, Gavin Wood, on November 14, 2016.
Polkadot is a decentralized and scalable heterogeneous multi-chain framework that supports cross-chain communication between different chains, not only for asset exchange and transfer but also for data cross-chain discussion. The Polkadot network has three primary functions that address interoperability, scalability, and shared security issues in the Blockchain.
Polkadot is similar to Vodafone, an infrastructure service provider that provides communication bandwidth services between networks. Developers can develop applications based on this infrastructure.
Celare, a parallel chain of privacy smart contracts in the Polkadot ecosystem, is developed based on Substrate. By selecting the BLS12–381 curve to achieve zero-knowledge proof, Celare indeed implements the blockchain system with the privacy protection of Turing-complete smart contracts.
https://preview.redd.it/2kcvnx9xggn41.png?width=2814&format=png&auto=webp&s=258d53a5787c93b618ab3d53295cc44a76535102
For example, it is like setting up a public tent in the middle of two mutually disjoint parallel roads. People who are tired of walking can enter the tent for a rest. For fear of the security of the money, each person who enters the tent is assigned another invisibility cloak.
The public tent is the Polkadot, and Celare is the organizer and guardian of the ecology. It increases the diversity of “road,” bridges the connectivity between different projects, and ensures the privacy of the project and assets safety, better to create ecological consensus.
Compared with the existing Blockchain privacy protection technology, Celare not only realizes the privacy protection of account information and transaction but also recognizes the cross-chain ecosystem.
https://preview.redd.it/i43nf7qzggn41.png?width=1606&format=png&auto=webp&s=4266de4c99e5df48a3782e4425182b039c7b39ab
II. Celare’s Economic Model
Celare is the basic unit of circulation within the Celare ecosystem. It also represents users and participants in the system and is the only commercial and financial delivery medium within the system. At the beginning of the release, it is compatible with ERC20 and will be switched after the Celare network launch officially.
Celare has a constant total of 200 million tokens, 50% of which obtains through Entangled Lockdrop; 40% for the incentive distribution of PoS Staking mechanism; 5% is the essential funding for the community development team and unlock flexibility during four years; The remaining 3% is the reward the community contributors and co-builders. For the early service promotion, 2% will be reserved as an incentive, which will be rewarded by the community decision making, to realize the shared benefits of the ecosystem.
Celare Co-founders’ committee convinces that any project cannot be separated from ecological contributors. Everyone in the community enjoys a high degree of freedom, full value realization, and happiness. This is the goal that the Celare Co-Founders’ Committee will fight for.
https://preview.redd.it/n50fncv2hgn41.jpg?width=700&format=pjpg&auto=webp&s=5c565df7cb159e2f2cfc7f61a8b822efb951665b
III. The Roadmap
Preparing
  • 2019.03 The Celare Co-Founders’ Committee was established and conduct a project feasibility report on the Polkadot parachain.
  • 2019.05 Determine the project framework and carry out the underlying technology research.
  • 2019.06 Finish the underlying logical and technical framework designing.
  • 2019.08 Confirm the project concepts.
Whitepaper released.
  • 2019.Q4 Beta Network in Version 1 release;
Celare will recite the global community as a standalone chain
Before Polkadot Launching
  • 2020.Q1 Start Entangled Lockdrop
After Polkadot Launching
  • 2020.Q2 Launch the Beta network in Version 1
Build the transfer bridges with the main-stream chains
* Support for general transaction * Support for smart contract * Full asset anonymity
  • 2020.Q3 Celare will add a new transfer bridge chain as a parallel chain of Polkadot to connect Polkadot assets.
  • 2020.Q4 Celare will evolve into a multi-chain architecture and operate as the second-layer relay network of Polkadot.
  • 2021.Q1 Celare will continue to support the community in developing various DApps. * Code open source, support smart contracts to issue anonymous assets * Publish client wallet * Multi-party secure computing and privacy protection mechanisms for data under the chain. *Anonymous Asset Exchange *Anonymous chat tool with OTC
https://preview.redd.it/2vu3bmsihgn41.jpg?width=1280&format=pjpg&auto=webp&s=ac8218ee722163455b5f8092558bd432567049b1
IV. Celare’s Future Prospects
When you look back at the development of the Blockchain for ten years, you will find that dreams, especially technical dreams, if realized, will be a good thing for the benefit of humanity. So there will be so many professional geeks going forward bravely to liberating all humans. And Celare’s technical vision is simple: security, privacy, and cross-chain.
How to achieve that? Celare ecologically has designed the following ways:
1# All Assets Anonymity
In Celare, the data in the ordinary transaction is encrypted, and the non-transaction parties cannot know the details such as source, destination, asset type, and amount. Regardless of the assets, Celare can fully guarantee the privacy and anonymity of assets, and truly realize the anonymity of all assets.
2# Anonymous asset exchange
Different from the centralized exchanges with KYC, Celare is a veritable anonymous asset exchange through Polkadot relay cross-chain technology, which fully protects user privacy and asset anonymity.
3# Anonymous chat tool with OTC
It is a secure, anonymous channel that breaks the Internet blockade and does not require a VPN, to protect user privacy and security for the entire Celare ecosystem.
The so-called anonymity is not only the authentication without personal identity information, but also the hidden high-anonymity Celare of the communication channel uses distributed nodes to support the entire network operation.
Not only that, in the process of using covert chat, but no third party stores the message content, and the chat content will also be stored in the local file. The master node is only responsible for providing network transmission and content delivery.
Based on anonymous peer-to-peer chat, Celare users and groups in the community can independently launch OTC (over-the-counter transaction). And the transaction information and chat content are entirely secret, without worrying about being supervised or eavesdropped, to protect user privacy and security for the entire Celare ecosystem.
https://preview.redd.it/h4un51omhgn41.png?width=2416&format=png&auto=webp&s=b2a0b62a5d309f605c2a724f0e5447397997c3ab
4# Stack extension
Celare will be evolved and absorbed in the Celare development process, to realize plenty of the stack ecology applications, such as Parity Substrate, Wasm, DAO, Treasury.
Celare will bring together all parachain developers and community to witness the first big fusion in the history of Blockchain.
The blockchain is no longer an isolated island, no longer competing for users, and Celare will lead the world’s developers to witness the arrival of the cross-chain era.
Contact Us:
Twitter: @CelareCommunity
Telegram: Celare Community
submitted by Celarecommunity to u/Celarecommunity [link] [comments]

Progress Report #0: The Mod So Far

Hello everyone. If you don't know already, I'm LuxLoser, lead developer for Hearts of Durasteel, a Star Wars mod for Hearts of Iron IV. This first progress report is to convey the general state of the mod and basic information. I will also be adding posts for the available leaks/declassified documents from the Discord, and the next progress report will come once the map is fully created, at least visually.
THE MAP
The map of Durasteel is a major component, as this isn't just an alternate history mod. Instead, it takes the map of Earth as we know it chucks it out, instead giving you a full map of the Star Wars Galaxy. "But how?" you might ask.
Well, the first thing we have done is create planets. They will be flat, 2-D items, representative of the planet as a whole. Think of it as a top-down view of a flattened globe, and the march of troops around the planet represents control of a certain region, of the southern hemisphere, of the large sea, of the mines, etc. The small provinces within the planets mean that planets aren't just one time battles but at times lengthy campaigns. Events during battles will also help make up for the limitations we have in depicting interstellar ground warfare. Planets that have no importance or are inhospitable and not valuable won't be depicted. Instead it is 'major' world displayed, not a star system. Various moons and satellites, however, are displayed near the planet, and important systems within the same system are placed close to one another.
Here is a look at the map layout, though it is, of course, constantly being updated. And here is an example of a planet and moon.
When we first started testing this idea in practice, the map looked like this. From there we did more refinement and ended up with this. You'll notice it very much looks like a bunch of islands in a very open sea. Technically, that's what it will always be, but we want to simulate the idea of a simplified map of space. We are still refining it, but the biggest things we tackled were: 1. the reflection of clouds, 2. waves and sea texture, 3. a space background. The reflection issue was easy enough, and we were able to figure out how to put in a background (admittedly still darkened and desaturated) not long after. But the issue of waves persisted. However, not long ago, we hit a break through and were able to remove the waves.
Here is the physical map as it exists presently. Here is a look at Coruscant and its moons and 'orbit tile'. And finally, here is a close up of Alderaan and a look at the stand-in "planetary ocean", which is blue mountains. We're still looking into improving the look.
We still have on the map agenda: 1. The sun. There is a light glare on the 'ocean' we are looking into disabling. 2. Improving the color of the background 3. Creating a proper, detailed space background with fairly accurate stars and easy to see hyperlanes 4. Improving planetary ocean look 5. Improving the height map to remove the rough look of the 'islands'
NATIONS
A lot less to cover here as I just want to clarify a few things. Firstly, we are not going for a plan of “every planet a tag.” Instead, while we do have plans for a number of tags, the approach is to have at game start, a large nation in the form of the Galactic Republic. The Republic will not be entirely united, with regions moving away from the Republic shown as separate puppets. This is a sort of narrative tool, as it shows that while some regions within the Republic have their own agendas, they believe in the Republic and respect its government. Near the Republic will be the CIS, focused on Serenno led by Dooku, at this point a growing movement that rejects the Republic government. The corporate states that he is enticing will be shown as moving away until the Battle of Geonosis comes and lines are drawn in the sand. The CIS will swell and the war will begin. The Neutral Systems will spawn not long after, refusing to accept either side of the conflict as their sovereign. Alongside all of this will be the Hutts and the Chiss. The former will be a large but fractured group, each of the leader of the Cartel having their own demesne. And the Chiss will be sitting in isolation, content on tackling their own issues. So, at the start there will be only a few nations available.
Why? Well the reason this mod is being made with Hearts of Iron IV is the unique way in which the event chains and the focus trees can be used to tell a story for a nation. Our objective is in taking Star Wars and allowing the player to craft their story. Fewer tags, more paths, more branches to the stories. Some of those stories will include switching to a different tag of a new nation, others will not. That the story is logical, sensible, and that the ways it affects the galaxy are cohesive is what will be important. Because Star Wars isn’t just some science fiction setting. It’s a Space Opera, a dramatic saga of heroes and villains, of the rise and fall of nations, of legends and myths, of prophecy and legacy. While we want to give the player choice, we have to be careful not to give total freedom. The massive conspiracies, intertwining stories, the presence of the Force, and the overarching themes of Star Wars mean that you can’t just be a rogue agent. There will be consequences, events that transpire because of things beyond your control. I want each playthrough to feel like it has a narrative, a story told in an unconventional medium. When you click “Senator Amidala dies!” I want it to be a little more than just an event that changes your focus tree and gives you some political power loss. I want the events that unfold, the war that ensues, the future that is written to feel like it was destined, not just random occurrences bumping into each other. That was a bit of an avant-garde rant there, but hopefully you’ll know what I mean as things progress.
But the question you might still have on tags is, “Well what about later on?” And that is more than fair. Ultimately there will be a number of tags, but mostly regional, with a few planets collected together around regional leaders. Forming each will take specific circumstances. So why not every world a tag? Well it also helps to demonstrate my personal view on how an interstellar nation functions on a greater scale. Namely, some systems are effectively “swept under the rug”. Due to the distance from major trade routes, economic capacity, population disparity, and military size, the neighbors of larger worlds are going to rally behind regional leaders, due in part to being just unable to stand alone. Worlds like Alderaan and Corellia, while having separate representatives than their neighboring systems, would have such sway and hegemony that the only reason their neighbors wouldn’t vote with them as a block is personal politics, and even that is more like one region being more liberal than another within one state and so electing a different party to the shared delegation than the others. But if the Republic were to just be dissolved, Alderaan’s neighbors, despite political differences, would be forced to work together, and work with Alderaan, to survive. This is partly due to the needs of a population accustomed to an economy where resources are practically infinite due to the shared resources of so many worlds in the galaxy. Unless a planet wanted to become an austere hermit kingdom, they have to work with more powerful neighbors. The materials used for infrastructure, the energy sources, the technological grids, the economic sectors, everything on a planet would be accustomed to what was available on the galactic market as a whole. Doonitum is common is some areas, but may be utterly unavailable on a planet. However, their security fleet is still made with doontium hulls, despite the metal not existing on their worlds. So unless they want their planet invaded and crushed, they need a doontium trade to survive.
The other component leading to regional leadership is how space travel works in Star Wars. Hyperspace Routes, planned paths of transit, and the perils of ‘rough space’ via nebulas and asteroid belts and so on, means it’s almost like Earth before air travel. If you’re far from a main route, ships will need to go through perilous, uncharted regions. Even before making that journey, if you’re an isolated world far from any routes, ships are first going to jump to the nearest planet close to a safe Hyperspace route. Imagine you’re a town near Florence in 13th Century Italy. Traders go to Florence on the main road before trying to reach you, and if it’s too much risk, you’re better off sending your own traders into Florence before they return. Say you’re on a minor road, one that branches off of the southern road to Florence. You want goods from north of Florence? Then you’re reliant on Florentine traders bringing it. And when war comes? You’ll need the Florentine army to hold off invaders. And so, despite disliking Florence, having your own culture, traditions, and political views, your town is under the jurisdiction of the Florentine city-state. Replace Florence with Corellia and Corellian and you see that due to the nature of hyper-space transit and the constrictions of moving through space itself, history has almost become cyclical for these minor worlds. Not to mention that as this situation persists, Corellian culture, ideals, and people would seep in, until what you have most in common with other minor world near Corellia is just Corellian you all are!
On a less philosophical or artistic note, let’s be honest. You really want to try to manage a game where you’re the faction leader of 50 minor nations, all with their own AIs? It would be a nightmare, especially when the war starts and each AI tries to command its own troops. And a major city on a planet falls? Rather than just lose some war score you can regain as your troops on the moons or nearby work to reclaim it, you instead get “THE WELSH UNION HAS CAPITULATED,” giving your enemies free reign in the territory, a huge hit to score, and the cession of control of worlds despite losing little on them.
IDEOLOGIES
This will be getting a separate post soon as well.
Durasteel presently has 11 set ideologies, with a 12th being in discussion in the form of “Grayism”, or “Neutralist”, meaning a state under the control of Gray Jedi. However, this is not yet set. Some of these ideologies, like New Order, the sides of the Force, and to some degree Akaan’adocrat, come from Star Wars canon or from Legends. But Star Wars has always been vague on its politics, leaving to us flexibility and creativity in developing coherent ideologies for gameplay.
Each ideology in the image has a definition but I want to elaborate on that definition here.
RESOURCES
Lastly, we have also begun implementing new resources into the mod. None of these are made up, though some lean more into Legends, as that continuity provides more detail in terms of military supplies. These are as follows, and in order on the screen:
Alright well that’s most of what I wanted to address in this report, giving everyone an awareness of where the mod is at in terms of development. Hopefully we can have more regular Progress Reports, but with University, work, and other projects that devs are involved with, we’re trying our best to move as quick as we can. Thank you all for your support.
Vode An!
submitted by LuxLoser to HeartsOfDurasteel [link] [comments]

Decred Journal – September 2018

Note: you can read this on GitHub (link), Medium (link) or old Reddit (link).

Development

Final version 1.3.0 of the core software was released bringing all the enhancements reported last month to the rest of the community. The groundwork for SPV (simplified payment verification) is complete, another reduction of fees is being deployed, and performance stepped up once again with a 50% reduction in startup time, 20% increased sync speed and more than 3x faster peer delivery of block headers (a key update for SPV). Decrediton's integrations of SPV and Politeia are open for testing by experienced users. Read the full release notes and get the downloads on GitHub. As always, don't forget to verify signatures.
dcrd: completed several steps towards multipeer downloads, improved introduction to the software in the main README, continued porting cleanups and refactoring from upstream btcd.
Currently in review are initial release of smart fee estimator and a change to UTXO set semantics. The latter is a large and important change that provides simpler handling, and resolves various issues with the previous approach. A lot of testing and careful review is needed so help is welcome.
Educational series for new Decred developers by @matheusd added two episodes: 02 Simnet Setup shows how to automate simnet management with tmux and 03 Miner Reward Invalidation explains block validity rules.
Finally, a pull request template with a list of checks was added to help guide the contributors to dcrd.
dcrwallet: bugfixes and RPC improvements to support desktop and mobile wallets.
Developers are welcome to comment on this idea to derive stakepool keys from the HD wallet seed. This would eliminate the need to backup and restore redeem scripts, thus greatly improving wallet UX. (missed in July issue)
Decrediton: bugfixes, refactoring to make the sync process more robust, new loading animations, design polishing.
Politeia: multiple improvements to the CLI client (security conscious users with more funds at risk might prefer CLI) and security hardening. A feature to deprecate or timeout proposals was identified as necessary for initial release and the work started. A privacy enhancement to not leak metadata of ticket holders was merged.
Android: update from @collins: "Second test release for dcrandroid is out. Major bugs have been fixed since last test. Latest code from SPV sync has been integrated. Once again, bug reports are welcome and issues can be opened on GitHub". Ask in #dev room for the APK to join testing.
A new security page was added that allows one to validate addresses and to sign/verify messages, similar to Decrediton's Security Center. Work on translations is beginning.
Overall the app is quite stable and accepting more testers. Next milestone is getting the test app on the app store.
iOS: the app started accepting testers last week. @macsleven: "the test version of Decred Wallet for iOS is available, we have a link for installing the app but the builds currently require your UDID. Contact either @macsleven or @raedah with your UDID if you would like to help test.".
Nearest goal is to make the app crash free.
Both mobile apps received new design themes.
dcrdata: v3.0 was released for mainnet! Highlights: charts, "merged debits" view, agendas page, Insight API support, side chain tracking, Go 1.11 support with module builds, numerous backend improvements. Full release notes here. This release featured 9 contributors and development lead @chappjc noted: "This collaboration with @raedahgroup on our own block explorer and web API for @decredproject has been super productive.".
Up next is supporting dynamic page widths site wide and deploying new visual blocks home page.
Trezor: proof of concept implementation for Trezor Model T firmware is in the works (previous work was for Model One).
Ticket splitting: updated to use Go modules and added simnet support, several fixes.
docs: beginner's guide overhaul, multiple fixes and cleanups.
decred.org: added 3rd party wallets, removed inactive PoW pools and removed web wallet.
@Richard-Red is building a curated list of Decred-related GitHub repositories.
Welcome to new people contributing for the first time: @klebe, @s_ben, @victorguedes, and PrimeDominus!
Dev activity stats for September: 219 active PRs, 197 commits, 28.7k added and 18.8k deleted lines spread across 6 repositories. Contributions came from 4-10 developers per repository. (chart)

Network

Hashrate: started and ended the month around 75 PH/s, hitting a low of 60.5 and a new high of 110 PH/s. BeePool is again the leader with their share varying between 23-54%, followed by F2Pool 13-30%, Coinmine 4-6% and Luxor 3-5%. As in previous months, there were multiple spikes of unidentified hashrate.
Staking: 30-day average ticket price is 98 DCR (+2.4). The price varied between 95.7 and 101.9 DCR. Locked DCR amount was 3.86-3.96 million DCR, or 45.7-46.5% of the supply.
Nodes: there are 201 public listening nodes and 325 normal nodes per dcred.eu. Version distribution: 5% are v1.4.0(pre) dev builds (+3%), 30% on v1.3.0 (+25%), 42% on v1.2.0 (-20%), 15% on v1.1.2 (-7%), 6% on v1.1.0. More than 76% of nodes run v1.2.0 and higher and therefore support client filters. Data as of Oct 1.

ASICs

Obelisk posted two updates on their mailing list. 70% of Batch 1 units are shipped, an extensive user guide is available, Obelisk Scanner application was released that allows one to automatically update firmware. First firmware update was released and bumped SC1 hashrate by 10-20%, added new pools and fixed multiple bugs. Next update will focus on DCR1. It is worth a special mention that the firmware source code is now open! Let us hope more manufacturers will follow this example.
A few details about Whatsminer surfaced this month. The manufacturer is MicroBT, also known as Bitwei and commonly misspelled as Bitewei. Pangolinminer is a reseller, and the model name is Whatsminer D1.
Bitmain has finally entered Decred ASIC space with their Antminer DR3. Hash rate is 7.8 TH/s while pulling 1410 W, at the price of $673. These specs mean it has the best GH/W and GH/USD of currently sold miners until the Whatsminer or others come out, although its GH/USD of 11.6 already competes with Whatsminer's 10.5. Discussed on Reddit and bitcointalk, unboxing video here.

Integrations

Meet our 17th voting service provider: decredvoting.com. It is operated by @david, has 2% fee and supports ticket splitting. Reddit thread is here.
For a historical note, the first VSP to support ticket splitting was decredbrasil.com:
@matheusd started tests on testnet several months ago. I contacted him so we could integrate with the pool in June this year. We set up the machine in July and bought the first split ticket on mainnet, using the decredbrasil pool, on July 19. It was voted on July 30. After this first vote on mainnet, we opened the tests to selected users (with more technical background) on the pool. In August we opened the tests to everyone, and would call people who want to join to the #ticket_splitting channel, or to our own Slack (in Portuguese, so mostly Brazilian users). We have 28 split tickets already voted, and 16 are live. So little more than 40 split tickets total were bought on decredbrasil pool. (@girino in #pos-voting)
KuCoin exchange listed DCBTC and DCETH pairs. To celebrate their anniversary they had a 99% trading fees discount on DCR pairs for 2 weeks.
Three more wallets integrated Decred in September:
ChangeNow announced Decred addition to their Android app that allows accountless swaps between 150+ assets.
Coinbase launched informational asset pages for top 50 coins by market cap, including Decred. First the pages started showing in the Coinbase app for a small group of testers, and later the web price dashboard went live.

Adoption

The birth of a Brazilian girl was registered on the Decred blockchain using OriginalMy, a blockchain proof of authenticity services provider. Read the full story in Portuguese and in English.

Marketing

Advertising report for September is ready. Next month the graphics for all the ads will be changing.
Marketing might seem quiet right now, but a ton is actually going on behind the scenes to put the right foundation in place for the future. Discovery data are being analyzed to generate a positioning strategy, as well as a messaging hierarchy that can guide how to talk about Decred. This will all be agreed upon via consensus of the community in the work channels, and materials will be distributed.
Next, work is being done to identify the right PR partner to help with media relations, media training, and coordination at events. While all of this is coming up to speed, we believe the website needs a refresher reflecting the soon to be agreed upon messaging, plus a more intuitive architecture to make it easier to navigate. (@Dustorf)

Events

Attended:
Upcoming:
We'll begin shortly reviewing conferences and events planned for the first half of 2019. Highlights are sure to include The North American Bitcoin Conference in Miami (Jan 16-18) and Consensus in NYC (May 14-16). If you have suggestions of events or conferences Decred should attend, please share them in #event_planning. In 2019, we would like to expand our presence in Europe, Asia, and South America, and we're looking for community members to help identify and staff those events. (@Dustorf)

Media

August issue of Decred Journal was translated to Russian. Many thanks to @DZ!
Rency cryptocurrency ratings published a report on Decred and incorporated a lot of feedback from the community on Reddit.
September issue of Chinese CCID ratings was published (snapshot), Decred is still at the bottom.
Videos:
Featured articles:
Articles:

Community Discussions

Community stats:
Comm systems news: Several work channels were migrated to Matrix, #writers_room is finally bridged.
Highlights:
Twitter: why decentralized governance and funding are necessary for network survival and the power of controlling the narrative; learning about governance more broadly by watching its evolution in cryptocurrency space, importance of community consensus and communications infrastructure.
Reddit: yet another strong pitch by @solar; question about buyer protections; dcrtime internals; a proposal to sponsor hoodies in the University of Cape Town; Lightning Network support for altcoins.
Chats: skills to operate a stakepool; voting details: 2 of 3 votes can approve a block, what votes really approve are regular tx, etc; scriptless script atomic swaps using Schnorr adaptor signatures; dev dashboard, choosing work, people do best when working on what interests them most; opportunities for governments and enterprise for anchoring legal data to blockchain; terminology: DAO vs DAE; human-friendly payments, sharing xpub vs payment protocols; funding btcsuite development; Politeia vote types: approval vote, sentiment vote and a defund vote, also linking proposals and financial statements; algo trading and programming languages (yes, on #trading!); alternative implementation, C/C++/Go/Rust; HFTs, algo trading, fake volume and slippage; offline wallets, usb/write-only media/optical scanners vs auditing traffic between dcrd and dcrwallet; Proof of Activity did not inspire Decred but spurred Decred to get moving, Wikipedia page hurdles; how stakeholders could veto blocks; how many votes are needed to approve a proposal; why Decrediton uses Electron; CVE-2018-17144 and over-dependence on single Bitcoin implementation, btcsuite, fuzz testing; tracking proposal progress after voting and funding; why the wallet does not store the seed at all; power connectors, electricity, wiring and fire safety; reasonable spendings from project fund; ways to measure sync progress better than block height; using Politeia without email address; concurrency in Go, locks vs channels.
#support is not often mentioned, but it must be noted that every day on this channel people get high quality support. (@bee: To my surprise, even those poor souls running Windows 10. My greatest respect to the support team!)

Markets

In September DCR was trading in the range of USD 34-45 / BTC 0.0054-0.0063. On Sep 6, DCR revisited the bottom of USD 34 / BTC 0.0054 when BTC quickly dropped from USD 7,300 to 6,400. On Sep 14, a small price rise coincided with both the start of KuCoin trading and hashrate spike to 104 PH/s. Looking at coinmarketcap charts, the trading volume is a bit lower than in July and August.
As of Oct 4, Decred is #18 by the number of daily transactions with 3,200 tx, and #9 by the USD value of daily issuance with $230k. (source: onchainfx)
Interesting observation by @ImacallyouJawdy: while we sit at 2018 price lows the amount locked in tickets is testing 2018 high.

Relevant External

ASIC for Lyra2REv2 was spotted on the web. Vertcoin team is preparing a new PoW algorithm. This would be the 3rd fork after two previous forks to change the algorithm in 2014 and 2015.
A report titled The Positive Externalities of Bitcoin Mining discusses the benefits of PoW mining that are often overlooked by the critics of its energy use.
A Brief Study of Cryptonetwork Forks by Alex Evans of Placeholder studies the behavior of users, developers and miners after the fork, and makes the cases that it is hard for child chains to attract users and developers from their parent chains.
New research on private atomic swaps: the paper "Anonymous Atomic Swaps Using Homomorphic Hashing" attempts to break the public link between two transactions. (bitcointalk, decred)
On Sep 18 Poloniex announced delisting of 8 more assets. That day they took a 12-80% dive showing their dependence on this one exchange.
Circle introduced USDC markets on Poloniex: "USDC is a fully collateralized US dollar stablecoin using the ERC-20 standard that provides detailed financial and operational transparency, operates within the regulated framework of US money transmission laws, and is reinforced by established banking partners and auditors.".
Coinbase announced new asset listing process and is accepting submissions on their listing portal. (decred)
The New York State Office of the Attorney General posted a study of 13 exchanges that contains many insights.
A critical vulnerability was discovered and fixed in Bitcoin Core. Few days later a full disclosure was posted revealing the severity of the bug. In a bitcointalk thread btcd was called 'amateur' despite not being vulnerable, and some Core developers voiced their concerns about multiple implementations. The Bitcoin Unlimited developer who found the bug shared his perspective in a blog post. Decred's vision so far is that more full node implementations is a strength, just like for any Internet protocol.

About This Issue

This is the 6th issue of Decred Journal. It is mirrored on GitHub, Medium and Reddit. Past issues are available here.
Most information from third parties is relayed directly from source after a minimal sanity check. The authors of Decred Journal have no ability to verify all claims. Please beware of scams and do your own research.
Feedback is appreciated: please comment on Reddit, GitHub or #writers_room on Matrix or Slack.
Contributions are also welcome: some areas are adding content, pre-release review or translations to other languages.
Credits (Slack names, alphabetical order): bee, Dustorf, jz, Haon, oregonisaac, raedah and Richard-Red.
submitted by jet_user to decred [link] [comments]

Hearts of Durasteel, Progress Report #0: The Mod So Far

Hello everyone. If you don't know already, I'm LuxLoser, lead developer for Hearts of Durasteel, a Star Wars mod for Hearts of Iron IV, a real time strategy game. You can find us at HeartsOfDurasteel, where there's a Discord link in the sidebar if you want to come join us there too. With permission from the moderators here, I figured I'd share this first progress report in this sub as well. It is meant to convey the general state of the mod and basic information. I will also be adding posts for the available leaks/declassified documents from the Discord, and the next progress report will come once the map is fully created, at least visually.
THE MAP
The map of Durasteel is a major component, as this isn't just an alternate history mod. Instead, it takes the map of Earth as we know it chucks it out, instead giving you a full map of the Star Wars Galaxy. "But how?" you might ask.
Well, the first thing we have done is create planets. They will be flat, 2-D items, representative of the planet as a whole. Think of it as a top-down view of a flattened globe, and the march of troops around the planet represents control of a certain region, of the southern hemisphere, of the large sea, of the mines, etc. The small provinces within the planets mean that planets aren't just one time battles but at times lengthy campaigns. Events during battles will also help make up for the limitations we have in depicting interstellar ground warfare. Planets that have no importance or are inhospitable and not valuable won't be depicted. Instead it is 'major' world displayed, not a star system. Various moons and satellites, however, are displayed near the planet, and important systems within the same system are placed close to one another.
Here is a look at the map layout, though it is, of course, constantly being updated. And here is an example of a planet and moon.
When we first started testing this idea in practice, the map looked like this. From there we did more refinement and ended up with this. You'll notice it very much looks like a bunch of islands in a very open sea. Technically, that's what it will always be, but we want to simulate the idea of a simplified map of space. We are still refining it, but the biggest things we tackled were: 1. the reflection of clouds, 2. waves and sea texture, 3. a space background. The reflection issue was easy enough, and we were able to figure out how to put in a background (admittedly still darkened and desaturated) not long after. But the issue of waves persisted. However, not long ago, we hit a break through and were able to remove the waves.
Here is the physical map as it exists presently. Here is a look at Coruscant and its moons and 'orbit tile'. And finally, here is a close up of Alderaan and a look at the stand-in "planetary ocean", which is blue mountains. We're still looking into improving the look.
We still have on the map agenda: 1. The sun. There is a light glare on the 'ocean' we are looking into disabling. 2. Improving the color of the background 3. Creating a proper, detailed space background with fairly accurate stars and easy to see hyperlanes 4. Improving planetary ocean look 5. Improving the height map to remove the rough look of the 'islands'
NATIONS
A lot less to cover here as I just want to clarify a few things. Firstly, we are not going for a plan of “every planet a tag.” Instead, while we do have plans for a number of tags, the approach is to have at game start, a large nation in the form of the Galactic Republic. The Republic will not be entirely united, with regions moving away from the Republic shown as separate puppets. This is a sort of narrative tool, as it shows that while some regions within the Republic have their own agendas, they believe in the Republic and respect its government. Near the Republic will be the CIS, focused on Serenno led by Dooku, at this point a growing movement that rejects the Republic government. The corporate states that he is enticing will be shown as moving away until the Battle of Geonosis comes and lines are drawn in the sand. The CIS will swell and the war will begin. The Neutral Systems will spawn not long after, refusing to accept either side of the conflict as their sovereign. Alongside all of this will be the Hutts and the Chiss. The former will be a large but fractured group, each of the leader of the Cartel having their own demesne. And the Chiss will be sitting in isolation, content on tackling their own issues. So, at the start there will be only a few nations available.
Why? Well the reason this mod is being made with Hearts of Iron IV is the unique way in which the event chains and the focus trees can be used to tell a story for a nation. Our objective is in taking Star Wars and allowing the player to craft their story. Fewer tags, more paths, more branches to the stories. Some of those stories will include switching to a different tag of a new nation, others will not. That the story is logical, sensible, and that the ways it affects the galaxy are cohesive is what will be important. Because Star Wars isn’t just some science fiction setting. It’s a Space Opera, a dramatic saga of heroes and villains, of the rise and fall of nations, of legends and myths, of prophecy and legacy. While we want to give the player choice, we have to be careful not to give total freedom. The massive conspiracies, intertwining stories, the presence of the Force, and the overarching themes of Star Wars mean that you can’t just be a rogue agent. There will be consequences, events that transpire because of things beyond your control. I want each playthrough to feel like it has a narrative, a story told in an unconventional medium. When you click “Senator Amidala dies!” I want it to be a little more than just an event that changes your focus tree and gives you some political power loss. I want the events that unfold, the war that ensues, the future that is written to feel like it was destined, not just random occurrences bumping into each other. That was a bit of an avant-garde rant there, but hopefully you’ll know what I mean as things progress.
But the question you might still have on tags is, “Well what about later on?” And that is more than fair. Ultimately there will be a number of tags, but mostly regional, with a few planets collected together around regional leaders. Forming each will take specific circumstances. So why not every world a tag? Well it also helps to demonstrate my personal view on how an interstellar nation functions on a greater scale. Namely, some systems are effectively “swept under the rug”. Due to the distance from major trade routes, economic capacity, population disparity, and military size, the neighbors of larger worlds are going to rally behind regional leaders, due in part to being just unable to stand alone. Worlds like Alderaan and Corellia, while having separate representatives than their neighboring systems, would have such sway and hegemony that the only reason their neighbors wouldn’t vote with them as a block is personal politics, and even that is more like one region being more liberal than another within one state and so electing a different party to the shared delegation than the others. But if the Republic were to just be dissolved, Alderaan’s neighbors, despite political differences, would be forced to work together, and work with Alderaan, to survive. This is partly due to the needs of a population accustomed to an economy where resources are practically infinite due to the shared resources of so many worlds in the galaxy. Unless a planet wanted to become an austere hermit kingdom, they have to work with more powerful neighbors. The materials used for infrastructure, the energy sources, the technological grids, the economic sectors, everything on a planet would be accustomed to what was available on the galactic market as a whole. Doonitum is common is some areas, but may be utterly unavailable on a planet. However, their security fleet is still made with doontium hulls, despite the metal not existing on their worlds. So unless they want their planet invaded and crushed, they need a doontium trade to survive.
The other component leading to regional leadership is how space travel works in Star Wars. Hyperspace Routes, planned paths of transit, and the perils of ‘rough space’ via nebulas and asteroid belts and so on, means it’s almost like Earth before air travel. If you’re far from a main route, ships will need to go through perilous, uncharted regions. Even before making that journey, if you’re an isolated world far from any routes, ships are first going to jump to the nearest planet close to a safe Hyperspace route. Imagine you’re a town near Florence in 13th Century Italy. Traders go to Florence on the main road before trying to reach you, and if it’s too much risk, you’re better off sending your own traders into Florence before they return. Say you’re on a minor road, one that branches off of the southern road to Florence. You want goods from north of Florence? Then you’re reliant on Florentine traders bringing it. And when war comes? You’ll need the Florentine army to hold off invaders. And so, despite disliking Florence, having your own culture, traditions, and political views, your town is under the jurisdiction of the Florentine city-state. Replace Florence with Corellia and Corellian and you see that due to the nature of hyper-space transit and the constrictions of moving through space itself, history has almost become cyclical for these minor worlds. Not to mention that as this situation persists, Corellian culture, ideals, and people would seep in, until what you have most in common with other minor world near Corellia is just Corellian you all are!
On a less philosophical or artistic note, let’s be honest. You really want to try to manage a game where you’re the faction leader of 50 minor nations, all with their own AIs? It would be a nightmare, especially when the war starts and each AI tries to command its own troops. And a major city on a planet falls? Rather than just lose some war score you can regain as your troops on the moons or nearby work to reclaim it, you instead get “THE WELSH UNION HAS CAPITULATED,” giving your enemies free reign in the territory, a huge hit to score, and the cession of control of worlds despite losing little on them.
IDEOLOGIES
This will be getting a separate post soon as well.
Durasteel presently has 11 set ideologies, with a 12th being in discussion in the form of “Grayism”, or “Neutralist”, meaning a state under the control of Gray Jedi. However, this is not yet set. Some of these ideologies, like New Order, the sides of the Force, and to some degree Akaan’adocrat, come from Star Wars canon or from Legends. But Star Wars has always been vague on its politics, leaving to us flexibility and creativity in developing coherent ideologies for gameplay.
Each ideology in the image has a definition but I want to elaborate on that definition here.
RESOURCES
Lastly, we have also begun implementing new resources into the mod. None of these are made up, though some lean more into Legends, as that continuity provides more detail in terms of military supplies. These are as follows, and in order on the screen:
Alright well that’s most of what I wanted to address in this report, giving everyone an awareness of where the mod is at in terms of development. Hopefully we can have more regular Progress Reports, but with University, work, and other projects that devs are involved with, we’re trying our best to move as quick as we can. Thank you all for your support.
Vode An!
submitted by LuxLoser to starwarsgames [link] [comments]

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